Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2tbB8-NRL2E-cJQtY-HNSfD-bxfvN | 14/10/1 | 68.6 | 1.23 | 2026-07-05 16:43:18 · 30m 57s | |
| CSGO-ExBmH-trLsa-hqho9-rhZXY-bFhCG | 16/16/4 | 65.5 | 1.03 | 2026-07-05 15:54:28 · 45m 2s | |
| CSGO-hUiG4-GGDeA-yDbTt-dBBpU-XQaYO | 16/7/5 | 99.4 | 1.77 | 2026-07-03 22:11:18 · 24m 29s | |
| CSGO-LZ345-8wJc3-SbYTF-yQxeT-AHtdA | 11/17/6 | 50.9 | 0.84 | 2026-07-03 21:27:50 · 37m 7s | |
| CSGO-jecaT-U3oDH-HWqzE-L9GUV-NvoNO | 18/11/9 | 111.8 | 1.64 | 2026-06-28 21:14:33 · 30m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.