Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSqJ8-OuLim-XC6Sq-wSc69-yUD3J | 18/15/4 | 83.3 | 1.25 | 2026-07-03 17:54:01 · 37m 45s | |
| CSGO-fG8yS-9DCxm-AuYXr-J6nep-AsFiJ | 9/13/3 | 54.1 | 0.95 | 2026-07-03 15:12:30 · 25m 3s | |
| CSGO-wGPwW-3eZtd-D43W5-x8v4U-fRFZG | 14/18/7 | 64.8 | 0.86 | 2026-07-03 14:09:15 · 45m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.