Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o74LD-pMZC9-aLsLi-6SPni-wO8WB | 14/15/5 | 91.8 | 1.00 | 2026-07-07 14:10:00 · 30m 34s | |
| CSGO-KTPdx-TPmaR-Byx7U-kSvzr-aCsOH | 14/10/12 | 103.7 | 1.43 | 2026-07-04 21:20:06 · 32m 41s | |
| CSGO-NVQME-x6YXN-P9Hej-rao9O-3S3ED | 17/20/7 | 64.2 | 0.91 | 2026-06-30 13:15:21 · 41m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.