Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yasR9-JwXRn-8rtUr-oCZha-fQ4qB | 14/17/4 | 68.3 | 0.85 | 2026-07-07 16:35:01 · 28m 51s | |
| CSGO-y4zFJ-cDYoR-iFOCv-K2Bwj-LXpRP | 12/14/1 | 55.0 | 0.74 | 2026-07-04 19:20:10 · 29m 18s | |
| CSGO-GKOaq-ohrPe-dmrEn-oxtfW-OvuCQ | 8/17/4 | 40.1 | 0.41 | 2026-06-11 17:55:11 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.