Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sGpKC-MSmtY-iyBGb-cNMMC-fyRmH | 9/18/2 | 36.2 | 0.46 | 2026-07-01 19:16:28 · 37m 4s | |
| CSGO-57eUm-wsLQZ-TMphd-4d2km-aiZtH | 16/17/2 | 80.5 | 1.08 | 2026-06-29 19:16:07 · 34m 56s | |
| CSGO-a8Tu9-yd2hH-2MV6k-PYXXc-FZieC | 14/7/5 | 77.8 | 1.52 | 2026-06-24 21:57:00 · 29m 49s | |
| CSGO-VDDrT-hWyVU-qfHAf-pxR46-OUYkF | 13/20/4 | 62.4 | 0.73 | 2026-06-24 20:38:46 · 38m 18s | |
| CSGO-Mzuoe-Bste6-pBcxp-DwaPw-k3AkE | 19/11/8 | 79.5 | 1.40 | 2026-06-22 20:05:37 · 35m 33s | |
| CSGO-rafep-FrQke-LtOce-RSoKu-B3bJD | 12/17/7 | 74.9 | 0.82 | 2026-06-06 22:24:58 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.