Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cie3Q-DatGN-irWB3-MNYJw-cqA6Q | 13/18/9 | 88.5 | 0.98 | 2026-06-26 21:00:48 | |
| CSGO-hNiJV-39jtT-aqsM8-FmjoK-6n33L | 20/15/6 | 93.5 | 1.46 | 2026-06-14 22:38:09 · 31m 14s | |
| CSGO-h9E8r-w3ifY-CMbPX-XXhiy-CNnQD | 14/16/4 | 80.7 | 1.10 | 2026-06-14 21:55:01 · 39m 21s | |
| CSGO-oxLGL-UNm4C-fwHZh-mGF4o-3De4D | 22/15/4 | 117.3 | 1.52 | 2026-06-14 21:19:45 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.