Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yRVru-ELcr6-fHrt3-LO6h8-Hq5uC | 15/10/4 | 80.0 | 1.43 | 2026-07-06 16:49:37 · 30m 2s | |
| CSGO-qqBcE-PqXDR-6ZfOc-EQhv8-aUPRO | 12/16/2 | 82.4 | 0.88 | 2026-07-06 16:19:17 · 25m 46s | |
| CSGO-EAOCD-mMffs-aUYba-UN7hp-AhnEM | 13/17/5 | 73.6 | 0.98 | 2026-07-05 20:11:54 · 28m 7s | |
| CSGO-29VpP-dD2Qj-Q3wJt-QWBBa-YGwPB | 31/21/7 | 107.7 | 1.55 | 2026-07-05 19:14:37 · 45m 13s | |
| CSGO-9iRfe-mkhYA-kBfER-4M7TY-cF95Q | 13/15/5 | 79.5 | 1.05 | 2026-07-05 18:45:41 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.