Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sMUjf-mNd4Q-prAHh-DJroX-sGCtG | 8/7/0 | 33.9 | 0.96 | 2026-07-02 17:52:53 · 24m 29s | |
| CSGO-9eWn9-hYvGj-RcGZo-BV3Pf-ftLMB | 9/15/4 | 65.2 | 0.71 | 2026-06-26 18:11:24 · 23m 29s | |
| CSGO-CLnDH-2xmH4-JCpPx-FyJJL-mcCkE | 6/14/3 | 59.7 | 0.58 | 2026-06-26 17:50:06 · 18m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.