Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQnM7-8FKt4-DZuj6-HYHiD-29OtQ | 17/21/2 | 73.0 | 0.88 | 2026-07-06 17:52:39 · 36m 38s | |
| CSGO-kJBZd-Doix9-LDFx5-fwiGp-4OEND | 11/14/4 | 59.5 | 0.99 | 2026-07-01 19:38:29 · 33m 39s | |
| CSGO-wpOrk-AxEZN-2Qah5-2uFcJ-sxdqA | 11/13/1 | 64.0 | 0.85 | 2026-06-30 18:14:54 · 25m 29s | |
| CSGO-NpOje-pFULQ-iouSx-KoYR2-KquaL | 17/13/3 | 77.9 | 1.27 | 2026-06-25 18:30:20 · 33m 36s | |
| CSGO-R3V4X-hROxk-24pxN-Tjyzw-w3YXC | 17/17/4 | 86.2 | 1.26 | 2026-06-25 15:29:53 · 30m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.