Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FWJv2-bYHMT-EDEzS-pyLWL-xH2cQ | 13/18/12 | 101.4 | 1.04 | 2026-07-05 18:06:15 · 35m 37s | |
| CSGO-MWhwP-6CHTP-xkGKe-FZpsq-vhjTL | 15/18/7 | 93.3 | 1.08 | 2026-07-04 21:17:29 · 32m 41s | |
| CSGO-SbyYP-hRfS9-YwcCo-p36aQ-S7YpG | 15/12/5 | 77.4 | 1.26 | 2026-06-30 21:04:58 · 34m 31s | |
| CSGO-ncFCt-Damm5-Nqo6T-Bmq7s-Q27vO | 15/14/3 | 63.5 | 1.02 | 2026-06-20 20:39:28 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.