Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aKHPz-bLbq9-Kn87a-UeQvp-j4FdH | 21/16/4 | 83.6 | 1.30 | 2026-07-05 18:27:03 · 34m 36s | |
| CSGO-bULCb-MBb8u-qxSB3-zQQYE-YJxsP | 20/15/2 | 79.9 | 1.17 | 2026-07-05 17:43:36 · 39m 34s | |
| CSGO-jC4Q6-miWXH-byOik-qBKpW-yueiK | 9/5/3 | 60.0 | 1.25 | 2026-07-05 17:17:52 · 22m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.