Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oS8Th-NAE6T-8FEN4-uuwZO-QnCcO | 17/13/4 | 109.6 | 1.56 | 2026-07-09 19:05:25 · 24m 55s | |
| CSGO-TYGYA-EHh2v-fjixC-95znu-z2dOQ | 17/18/8 | 81.5 | 1.09 | 2026-07-09 18:25:01 · 35m 28s | |
| CSGO-63nv3-RAjqQ-j6Xj4-pJmYC-bxfvN | 8/18/6 | 74.0 | 0.63 | 2026-07-04 16:19:52 · 32m 57s | |
| CSGO-3Ob2F-Lr6mw-m5UBt-mzDXm-6inHB | 3/5/4 | 71.6 | 0.86 | 2026-07-04 13:59:54 · 11m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.