Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UXWCG-X75i6-C5ZZR-8SrZd-VFJPJ | 10/18/7 | 48.8 | 0.72 | 2026-07-03 16:56:33 · 38m 13s | |
| CSGO-N5ayz-s8BPi-4Rey4-rP2sp-WswTC | 5/16/8 | 41.8 | 0.47 | 2026-07-03 16:12:56 · 39m 38s | |
| CSGO-Y8RPu-v3vRv-iKv2c-wTHtu-NMOtQ | 17/17/5 | 73.5 | 1.07 | 2026-07-03 14:21:34 · 36m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.