Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ffY5H-EMGbK-64E99-ZozhU-URqmJ | 20/17/4 | 69.7 | 1.11 | 2026-07-03 07:12:07 · 48m 15s | |
| CSGO-TYqdF-oBTsT-t2iX8-RSaU8-qTY2Q | 13/6/2 | 81.5 | 1.43 | 2026-06-20 21:58:24 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.