Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ud9VM-Y4pBa-emhEq-m2ir8-nUoEM | 10/16/9 | 59.9 | 0.79 | 2026-07-01 11:15:25 · 28m 20s | |
| CSGO-Urcfw-bMKjh-HyxWJ-2Ucrk-r46KQ | 13/19/7 | 67.9 | 0.84 | 2026-06-30 16:23:15 · 39m 58s | |
| CSGO-Zini2-Au5Ve-DSd5J-DfGvW-RQCmQ | 5/12/6 | 50.2 | 0.61 | 2026-06-29 15:51:23 · 16m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.