Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5D7Sz-Ssd74-2w6Yj-uNKdK-wHZkF | 21/10/3 | 110.7 | 1.79 | 2026-06-28 22:03:12 · 21m 55s | |
| CSGO-FfCV3-rcZex-ykHKe-2wERG-zbZYO | 23/5/0 | 129.2 | 2.28 | 2026-06-28 21:32:54 · 17m 59s | |
| CSGO-zzFuq-DAb6t-CNEbP-Afd9X-cQaYO | 35/16/2 | 131.0 | 1.88 | 2026-06-28 20:41:09 · 34m 42s | |
| CSGO-NjvJu-ZN6OD-vzpvL-t9bvq-J3SyL | 18/5/6 | 107.6 | 1.94 | 2026-06-28 20:21:36 · 18m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.