Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TiieT-FZFCX-DEd2E-2tzMp-6CQqJ | 20/15/3 | 99.9 | 1.30 | 2026-07-03 17:13:34 · 29m 10s | |
| CSGO-Hqw4i-ZseSO-FN9kc-YLKyt-Y3kwG | 9/17/3 | 50.6 | 0.64 | 2026-07-02 15:47:33 · 38m 44s | |
| CSGO-xSfGO-2T7UU-xHqhC-Xq2h7-cAhaB | 18/14/9 | 122.2 | 1.67 | 2026-06-28 17:50:30 · 26m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.