Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tNUHJ-UPu6T-tbzJ7-4pFaR-jmFOP | 19/18/3 | 80.1 | 1.17 | 2026-06-25 21:18:47 · 41m 33s | |
| CSGO-H4Ndv-WBL7w-MMO3d-TA5mj-DOizO | 27/11/3 | 131.7 | 1.96 | 2026-06-25 19:38:14 · 33m 8s | |
| CSGO-PLUvR-Tjhjd-FY399-PjW3J-wS3ED | 10/9/6 | 69.9 | 1.07 | 2026-06-25 19:07:32 · 25m 9s | |
| CSGO-6BzjD-C7xFt-HSpF6-AGhPj-xOYQM | 12/13/5 | 78.9 | 1.06 | 2026-06-25 18:12:03 · 31m 55s | |
| CSGO-RHY3Z-p7d8a-GHPZc-2cLUx-52DVF | 10/10/0 | 66.5 | 0.89 | 2026-06-25 17:32:15 · 13m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.