Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AE5Us-93p5a-jSiUQ-jRaNw-ZrPJM | 16/15/4 | 97.9 | 1.30 | 2026-06-23 18:27:21 · 30m 13s | |
| CSGO-ztTVZ-iVzOa-SHvn4-qPGV3-sU7CH | 17/16/5 | 105.6 | 1.35 | 2026-06-23 17:54:10 · 29m 47s | |
| CSGO-Oi84q-KSvmS-4KzrZ-dFBnu-rfdZH | 17/15/1 | 79.4 | 1.13 | 2026-06-23 17:15:58 · 28m 36s | |
| CSGO-pLyJX-VCeud-fOfDD-PXNTY-zQJLH | 22/17/6 | 103.0 | 1.32 | 2026-06-22 17:30:17 · 40m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.