Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4e6uj-vRL6s-cK4f4-zZLJS-umDJC | 11/12/6 | 56.7 | 1.05 | 2026-07-03 18:18:38 · 36m 55s | |
| CSGO-pjYU4-ZB3aN-jx2Eu-227Xu-jM6dK | 16/13/6 | 67.5 | 1.18 | 2026-06-26 22:28:44 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.