Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YniAF-e8Whd-5DWtB-FKxoy-FMXDJ | 11/14/2 | 68.5 | 0.87 | 2026-07-03 22:21:06 · 33m 5s | |
| CSGO-o7fFe-mWMS2-K2KRr-JOrph-DQbEC | 8/1/1 | 48.5 | 1.49 | 2026-07-03 22:03:51 · 11m 9s | |
| CSGO-SGXZb-U2qWS-xhX7e-DDAKe-cP5mA | 14/11/4 | 83.3 | 1.33 | 2026-07-03 21:13:48 · 33m 42s | |
| CSGO-tYLbA-DvSmS-iJx4U-ck2Wt-A3VTB | 17/5/2 | 76.9 | 1.68 | 2026-07-03 19:43:16 · 34m 43s | |
| CSGO-eVKdx-xCVcY-OJ8jL-8u24N-LJOMB | 20/16/6 | 84.6 | 1.33 | 2026-07-03 18:56:22 · 38m 59s | |
| CSGO-mAGLz-vGbHn-7uwEn-RUs2c-SZYML | 17/14/5 | 93.0 | 1.31 | 2026-07-03 18:08:29 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.