Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LmwGt-HqFPw-ZHkmL-nQ5qj-LiHvM | 13/11/6 | 60.3 | 1.17 | 2026-07-07 18:21:40 · 31m 44s | |
| CSGO-csGaZ-PrEu3-OtCyR-KOxzf-2PDRE | 10/16/5 | 75.2 | 0.83 | 2026-06-29 18:21:41 · 36m 30s | |
| CSGO-PzhWN-eDY9B-pesOU-THSqa-b5EiJ | 12/15/5 | 66.0 | 0.97 | 2026-06-14 16:31:26 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.