Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F7bSQ-STrn9-D2dyP-nRVrt-JfX2Q | 25/12/2 | 97.1 | 1.67 | 2026-07-01 09:26:04 · 32m 54s | |
| CSGO-uPznL-E538e-MT3yD-kSvji-xY2tJ | 7/15/3 | 46.6 | 0.38 | 2026-06-25 18:21:47 · 23m 26s | |
| CSGO-zs66f-wB76h-Z4Piv-WrLeC-8TryM | 13/12/5 | 76.3 | 1.16 | 2026-06-25 08:16:03 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.