Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuTT7-SXByf-xDXA4-zJUU6-Oe2ED | 29/4/0 | 154.6 | 2.63 | 2026-07-03 06:44:35 · 27m 33s | |
| CSGO-28qOO-3x8HZ-5iiYp-NxdkV-ym7SA | 18/17/6 | 102.5 | 1.26 | 2026-06-21 17:05:15 · 31m 48s | |
| CSGO-zjATh-4MDzN-iQCsC-eWVfU-UkrVQ | 15/15/11 | 93.0 | 1.17 | 2026-06-11 18:56:02 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.