Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jJF9s-37qx8-v33MV-xBYBn-xDmsF | 29/18/8 | 122.5 | 1.77 | 2026-06-28 21:01:02 · 41m 16s | |
| CSGO-FfzMk-uTnHt-uRy5i-7FrZF-V9jbN | 2/14/3 | 48.9 | 0.09 | 2026-06-23 15:24:59 · 19m 30s | |
| CSGO-2O2o6-OdGSS-rz8VY-hwsuB-o9XDJ | 20/11/9 | 139.0 | 1.88 | 2026-06-16 19:47:22 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.