76561198165021986
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-12%Peak single-match outcome anomaly 19.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
4.8% of kills through walls across 10 analyzed matches (penalty scales above 4%)
4.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wBHhc-6xMy6-E6LOC-nVBdA-8dKTK | 21/20/5 | 85.7 | 1.19 | 2026-07-04 13:04:23 · 43m 12s | |
| CSGO-4U5v8-j2FwE-c2snj-DnJp2-zz8aC | 12/16/9 | 76.6 | 0.93 | 2026-07-03 16:17:06 · 37m 56s | |
| CSGO-fTRNh-4RZYA-zJOnZ-jGM9P-ZbaEC | 15/12/3 | 78.6 | 1.33 | 2026-07-03 15:40:26 · 31m 36s | |
| CSGO-kfxwW-84Cjq-JBHop-fWKEe-YjEuA | 20/12/6 | 102.0 | 1.56 | 2026-07-03 14:52:14 · 32m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.