Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G7aHB-wY6Pp-RCtom-92ttp-XsONN | 20/10/7 | 118.2 | 1.92 | 2026-07-01 19:17:15 · 25m 52s | |
| CSGO-Ay9Xs-fFxcY-whcTS-Chqei-HuybE | 17/8/7 | 129.4 | 2.06 | 2026-06-30 16:46:55 · 23m 0s | |
| CSGO-9VLHr-zz73n-jpsra-dMKVY-J6BxH | 13/15/7 | 69.9 | 1.03 | 2026-06-17 19:38:28 · 40m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.