Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6yLhR-nstJY-V9b75-R7HnD-fKV5F | 7/13/1 | 68.9 | 0.54 | 2026-07-06 08:54:11 · 19m 49s | |
| CSGO-ytBoC-CAxUN-XzZm6-7eSLh-DjcxJ | 21/17/2 | 93.7 | 1.26 | 2026-07-05 19:06:32 · 32m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.