Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F4my5-6X52X-Axpzk-8oFEX-vkSSH | 13/17/3 | 76.7 | 0.83 | 2026-07-04 20:27:33 · 36m 53s | |
| CSGO-8ycoL-WxkOa-FWYKJ-w7idu-EhMMB | 16/19/5 | 80.2 | 1.01 | 2026-07-02 17:08:58 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.