Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-riO6s-Gp3uV-2LPZn-SUjo9-WpEVF | 25/13/6 | 116.7 | 1.67 | 2026-06-30 20:47:54 · 35m 51s | |
| CSGO-BmxGH-ud69W-3hbLN-zVwQN-axw5G | 16/8/4 | 90.4 | 1.57 | 2026-06-30 20:22:09 · 22m 6s | |
| CSGO-jK6ou-HaLwZ-m8wxE-hmvNF-QTTrC | 30/14/2 | 142.5 | 2.00 | 2026-06-30 19:48:36 · 30m 29s | |
| CSGO-js9qn-HANOe-yQNnn-wpjdM-tbqhH | 22/8/4 | 137.7 | 2.15 | 2026-06-30 19:21:40 · 23m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.