Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iVC8a-N5Xbf-OOdar-3Tukf-KtcZH | 14/16/5 | 82.3 | 1.11 | 2026-07-05 13:33:22 · 32m 59s | |
| CSGO-LvKqV-G7G6D-ZZGcB-NCeo2-tezYP | 12/15/2 | 75.3 | 0.86 | 2026-07-04 21:52:49 · 29m 17s | |
| CSGO-YA85k-4phGO-2MwOD-fYyZ5-qVSFE | 17/15/4 | 92.4 | 1.18 | 2026-07-04 18:17:43 · 37m 47s | |
| CSGO-RwiLA-mk76m-eXxYa-YNFt5-qpTyL | 28/23/8 | 104.7 | 1.42 | 2026-07-01 19:20:14 · 48m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.