Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vmOzj-ExQkm-WHAPq-yGBcr-XW9LK | 25/12/5 | 123.0 | 1.83 | 2026-06-30 21:33:00 · 33m 48s | |
| CSGO-W3qNz-u3bXq-dLYrD-Hh7Wf-dE4BO | 11/5/6 | 94.0 | 1.44 | 2026-06-30 21:00:35 · 27m 41s | |
| CSGO-sZwSG-YjwyR-fBZ9R-yTkOL-LTBtG | 23/15/1 | 84.9 | 1.26 | 2026-06-30 20:15:13 · 38m 25s | |
| CSGO-a52Yj-f8d5s-GxGRp-DnJOT-EG6KQ | 19/17/4 | 93.0 | 1.21 | 2026-06-30 18:24:10 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.