Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7GcSe-EwRoD-G7r5n-UJiiZ-fuW5F | 12/7/1 | 84.6 | 1.47 | 2026-07-05 18:55:20 · 18m 48s | |
| CSGO-bKpQS-Ujy23-82it4-k4uUp-74wPB | 17/16/3 | 68.0 | 1.18 | 2026-07-05 18:16:47 · 31m 6s | |
| CSGO-A8mEJ-qR9LV-GWhT9-Jx4FG-fxF4C | 11/13/2 | 57.2 | 0.81 | 2026-07-04 18:17:16 · 27m 18s | |
| CSGO-zeowM-MiX3N-KU2U4-cErDm-uXNtQ | 14/13/2 | 100.8 | 1.22 | 2026-07-02 21:18:03 · 24m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.