Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YzCoG-itpvN-sKvLs-vmTHt-QCZQM | 28/16/5 | 124.5 | 1.86 | 2026-07-01 21:49:56 · 40m 31s | |
| CSGO-BK4TR-P2i98-rCCcm-Q4R9r-yN9SA | 14/17/3 | 78.1 | 0.95 | 2026-07-01 20:55:12 · 32m 18s | |
| CSGO-nkf5v-Rnk5q-NhbHy-TQtN5-GVunC | 28/19/7 | 114.4 | 1.59 | 2026-06-29 20:16:24 · 39m 55s | |
| CSGO-cxjnn-B8f23-JLUTD-Dz3oc-cts4N | 14/17/2 | 64.1 | 0.85 | 2026-06-26 20:28:36 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.