Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F3cJZ-wWmTR-hE3KQ-hboxU-Q62cQ | 8/15/3 | 48.4 | 0.68 | 2026-06-29 18:55:38 · 28m 2s | |
| CSGO-8XZOO-qWkzJ-D4Wo7-eCGWy-zePNN | 21/16/8 | 116.5 | 1.56 | 2026-06-27 19:08:04 · 29m 41s | |
| CSGO-txNdE-epEyR-8ZdsD-8yQHc-5jsBE | 4/20/10 | 49.5 | 0.33 | 2026-06-27 15:22:18 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.