Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOvXx-Lpbu3-uW32r-dhbHi-PFYXC | 9/15/5 | 48.7 | 0.76 | 2026-07-01 18:12:53 · 27m 14s | |
| CSGO-wfpWO-FxZsU-ojYeC-zJwpA-RBkeC | 14/17/4 | 50.6 | 0.88 | 2026-06-23 19:15:01 · 35m 48s | |
| CSGO-fF8t4-XTDFm-pQpEA-MHLHH-oJpxA | 19/15/4 | 100.8 | 1.36 | 2026-06-14 17:55:30 · 32m 39s | |
| CSGO-m2iYF-MW6LG-42QEJ-MhfHS-jmFOP | 16/18/6 | 65.0 | 1.02 | 2026-06-14 10:00:53 · 48m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.