Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ezHnp-4f8X2-qH2bE-vRn8k-wDe4D | 13/17/8 | 79.0 | 1.05 | 2026-07-04 19:50:04 · 41m 47s | |
| CSGO-AEHYY-xmb9o-8mk4c-Dp8Pw-CrahQ | 16/17/4 | 65.0 | 1.07 | 2026-06-30 00:01:41 · 40m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.