Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SX5cY-RwNTS-UBo7e-AitKC-8TryM | 4/16/4 | 41.0 | 0.22 | 2026-07-04 22:47:17 · 26m 53s | |
| CSGO-7LwDi-4e5SS-MzYPJ-ibDpJ-co3mA | 14/17/5 | 104.9 | 1.01 | 2026-07-03 23:51:41 · 29m 6s | |
| CSGO-ckR9Z-5SMuf-L3VbD-VR8Fe-FPGCF | 15/14/7 | 99.8 | 1.21 | 2026-07-03 22:44:34 · 34m 48s | |
| CSGO-YdihJ-aasF9-FH2xE-e4hJz-GrApF | 30/14/3 | 121.5 | 1.80 | 2026-07-01 17:28:19 · 34m 5s | |
| CSGO-Wx4q4-kAeTQ-QWjQX-JEem3-tezYP | 21/18/3 | 94.2 | 1.27 | 2026-06-24 21:26:37 · 39m 42s | |
| CSGO-fTpye-yewzG-rL7uB-XOx4Z-cvmHB | 9/18/7 | 50.5 | 0.54 | 2026-06-08 19:05:01 · 33m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.