Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H4Ndv-WBL7w-MMO3d-TA5mj-DOizO | 20/16/3 | 102.5 | 1.35 | 2026-06-25 19:38:14 · 33m 8s | |
| CSGO-PLUvR-Tjhjd-FY399-PjW3J-wS3ED | 13/13/6 | 84.1 | 1.23 | 2026-06-25 19:07:32 · 25m 9s | |
| CSGO-6BzjD-C7xFt-HSpF6-AGhPj-xOYQM | 20/13/2 | 87.9 | 1.42 | 2026-06-25 18:12:03 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.