Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iekXQ-DQcXS-ap6Th-zXDtF-zbZYO | 13/16/7 | 79.4 | 1.00 | 2026-06-30 20:35:24 · 40m 2s | |
| CSGO-cq2xc-9Cktf-FNJK2-KFOBh-LtjPK | 11/16/5 | 52.6 | 0.73 | 2026-06-30 19:59:48 · 30m 55s | |
| CSGO-fJMot-muGa2-qQ5OM-PCZzX-EQM6H | 13/16/4 | 60.3 | 0.92 | 2026-06-28 20:45:28 · 32m 51s | |
| CSGO-Hq48X-XzWpx-GLRuQ-4mxnT-XH3JE | 18/19/8 | 110.1 | 1.20 | 2026-06-28 20:01:29 · 41m 8s | |
| CSGO-Fd8tE-mQSCm-iRLHD-R4MDs-YOfuB | 17/17/3 | 84.1 | 1.10 | 2026-06-28 19:13:03 · 40m 33s | |
| CSGO-JR6dc-KDSaj-bVTVS-9UCTa-Y6TvD | 11/16/2 | 49.5 | 0.78 | 2026-06-27 19:03:31 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.