Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mT6Dr-NDNnt-ZLpeC-cL7XA-JycBN | 20/17/6 | 87.3 | 1.29 | 2026-06-29 20:02:16 · 35m 56s | |
| CSGO-MVkxb-MEYMm-Bn4kS-EO9tU-Y7edJ | 6/11/3 | 51.7 | 0.64 | 2026-06-26 21:17:31 · 11m 47s | |
| CSGO-CUieB-HHMkE-JZJXe-hTE2n-i49oF | 10/6/0 | 74.6 | 1.21 | 2026-06-26 01:44:47 · 11m 42s | |
| CSGO-UHmxU-q5Qm6-kYWNu-pmNaM-mnnYF | 14/8/2 | 82.9 | 1.29 | 2026-06-21 00:12:39 · 12m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.