Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-McKR8-M8BuO-XihPJ-UsXWc-cts4N | 31/18/7 | 110.5 | 1.60 | 2026-07-01 16:47:46 · 51m 33s | |
| CSGO-Md3L9-JqdfY-ihPOO-COZdA-bzZAB | 16/4/3 | 108.4 | 1.84 | 2026-06-27 14:57:19 · 20m 59s | |
| CSGO-K4VHb-CnGGf-UwVLA-eOBe3-O2GGG | 15/9/1 | 83.5 | 1.39 | 2026-06-27 12:34:49 · 23m 51s | |
| CSGO-XmETQ-O2omf-6E27a-KJjA7-3LPYE | 20/20/12 | 111.6 | 1.26 | 2026-06-20 21:12:05 · 39m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.