Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-32M5u-32Y6Y-4Re7p-nFWFu-Q27vO | 11/20/8 | 56.2 | 0.71 | 2026-07-03 23:10:58 · 39m 24s | |
| CSGO-BM9PA-qyRTA-5RRAe-tB9aK-D9axJ | 4/6/0 | 48.4 | 0.81 | 2026-07-02 21:07:45 · 9m 47s | |
| CSGO-er4zH-Os8wz-MpqW4-VnYGM-pwzpH | 6/17/3 | 45.8 | 0.38 | 2026-07-02 20:01:22 · 34m 5s | |
| CSGO-N89Nb-eGZQC-opSWK-Jjtay-5qk2H | 12/16/5 | 55.4 | 0.75 | 2026-07-02 06:07:59 · 38m 4s | |
| CSGO-r8BAq-Zt68W-2qCcK-ncMU2-RrSnB | 9/18/6 | 51.9 | 0.57 | 2026-07-01 10:20:19 · 29m 6s | |
| CSGO-qRfv8-4rBz4-iutDu-QWcDB-eyLwF | 11/14/6 | 81.7 | 0.89 | 2026-06-19 18:52:06 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.