Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k6D78-Y4raP-c2LBT-SOcmd-cZrKG | 22/14/4 | 128.3 | 1.64 | 2026-07-04 05:02:35 · 28m 22s | |
| CSGO-88oBK-68sHi-qwZLS-ZfNBb-Y6TvD | 21/12/3 | 96.2 | 1.63 | 2026-06-29 04:22:57 · 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.