Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RyyOS-BB6KD-4j4SE-vQ8hW-KG6KQ | 11/16/4 | 70.5 | 0.83 | 2026-06-29 18:02:19 · 29m 10s | |
| CSGO-sEM3Y-dpNwG-mTqdB-rWUc6-meAtG | 3/9/8 | 43.7 | 0.69 | 2026-06-29 17:27:25 · 24m 35s | |
| CSGO-RiLuW-ccaDR-3kyQx-uVbOF-Xo3mA | 5/12/9 | 46.6 | 0.71 | 2026-06-29 16:55:48 · 26m 21s | |
| CSGO-aOP5R-3WOiS-GxH9z-ejLEi-q4yUO | 19/17/4 | 84.7 | 1.17 | 2026-06-28 23:04:09 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.