Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bdu6Q-yoxLV-aKhLC-74XaV-yadyC | 22/10/6 | 112.2 | 1.67 | 2026-06-13 18:34:47 · 33m 11s | |
| CSGO-TN9e3-BVVv3-JCsyD-oXXsX-T6TvD | 8/10/8 | 62.1 | 1.00 | 2026-06-11 22:25:12 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.