Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5Rh7-BcQzD-7dGDx-s2HSq-ENc7L | 19/14/8 | 93.1 | 1.37 | 2026-07-03 12:18:18 · 39m 16s | |
| CSGO-ce4S8-9VDpB-bbbQP-yLePh-9YKsE | 16/14/8 | 73.0 | 1.23 | 2026-07-02 16:51:59 · 36m 7s | |
| CSGO-aRiuw-4eaDH-EbKGf-DQdOL-ScHLH | 13/8/5 | 59.7 | 1.30 | 2026-07-01 17:05:51 · 29m 57s | |
| CSGO-vf7Y6-6JPXr-A9MYi-Dm7pA-BL4VH | 13/8/5 | 87.5 | 1.49 | 2026-06-25 14:22:31 · 30m 10s | |
| CSGO-ESDGa-bD73o-ZPfcL-kyXsQ-abh4D | 17/10/6 | 98.1 | 1.54 | 2026-06-24 18:34:48 · 29m 25s | |
| CSGO-4V5S5-6GqnL-3svj4-aMNyx-5LFFN | 31/13/3 | 118.7 | 1.92 | 2026-06-12 19:05:22 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.