Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8KzRE-rPPdc-ANqOD-cmjYY-U6ZkF | 13/17/7 | 81.7 | 1.02 | 2026-06-25 20:01:28 · 36m 17s | |
| CSGO-9F9qj-RAUi3-sat5F-w8GzB-8TryM | 16/15/11 | 104.9 | 1.28 | 2026-06-25 18:44:59 · 40m 34s | |
| CSGO-ysRTA-E8ton-V6hqp-KqL2F-5xOhG | 4/16/4 | 30.8 | 0.40 | 2026-06-24 19:21:03 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.