Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ntVQT-kzVmO-6GXLE-8h996-9erdA | 15/19/4 | 73.3 | 0.94 | 2026-07-03 20:02:53 · 34m 53s | |
| CSGO-of7AQ-v8n9f-p7L5k-L8LeV-URqmJ | 11/19/7 | 66.3 | 0.67 | 2026-06-30 11:59:57 · 33m 5s | |
| CSGO-SM6Zp-VOfDc-osixe-SiNP6-5K4VH | 23/19/4 | 92.2 | 1.36 | 2026-06-15 18:32:44 · 35m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.