Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5oCxq-cPVAU-rfqsB-nVUz5-EqbcP | 15/15/4 | 91.4 | 1.02 | 2026-07-06 14:16:15 · 33m 5s | |
| CSGO-MiNdK-BvtPq-evxSz-qa8a2-seYfE | 10/17/2 | 54.5 | 0.69 | 2026-07-06 12:15:16 · 38m 0s | |
| CSGO-qL7sh-kjvmO-5hWM9-GO9WK-LTBtG | 11/16/5 | 80.2 | 1.01 | 2026-07-05 20:31:11 · 28m 6s | |
| CSGO-h2bRf-KPKyZ-L3UdA-ydTCy-NVddJ | 13/17/4 | 61.8 | 0.91 | 2026-07-05 18:11:48 · 35m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.